8/15/2014[]
Changes[]
- Motel Sign in Angel Pine removed so motel can be used as Safehouse/Apartment
- Telephone wires removed for now
- Rural safehouse & Bait & Tackle shop removed
- Chili dog stand removed
- cuntw_liquor01 replaced with cos_liquorshop and it's interior details
- med_office_desk_3, dj_stuff, and med_speaker_4 placed inside wtown_shops as rave venue
- trees around town removed for now
- sawmill, cuntwrestrs_t, cw2_cinemablock, w_towncs_t and cw2_photoblockcs_t textures changed
To Do[]
- Get modded SA working again, as the game crashes while loading
- Get gamepad because convenience
- Rig Mike van Boven & Lis Seiler model into SA
- Do the rest of the textures
8/16/2014[]
Changes[]
- Bug which crashed modded copy while loading fixed.
- Split Level house general shape/potential LOD made
To Do[]
- Get gamepad because convenience
- Rig Mike van Boven & Lis Seiler model into SA
- Do the rest of the textures and apply them to buildings
- Model rest of split level house
- Do something about this store block (pictured), possibly get rid of stores on that side and put up some blank wall
8/17/2014[]
Changes[]
- Worked on split level house model
- Rewrote missions
- "Euphori-K" by DJ Toks added to Raver Soundsystem mix
- More one-liners added to Neil's Quotes page
To Do[]
- Same as 8/16/2014
8/18/2014[]
Changes- Extended upstairs portion of split level house over garage like other real life split level houses, fixed polygons, added front step thing
- Work begins on raised ranch house
- Scripts for Missions worked on
To Do[]
- Same as 8/16/2014
8/19/2014[]
Changes[]
- Added steps to the split level house & found textures
- More work done on raised ranch - added windows, etc.
To Do[]
- Same as 8/16/2014
8/21/2014[]
Changes[]
- Tried to work on split level house textures but burnout happened. Fuck you burnout.
- Work begins on Neil's Apartment, furniture-to-port list made, not sure if it'll work though because Boolean was used to make windows/doors
To Do[]
- Same as 8/16/2014
8/22/2014[]
Changes[]
- Worked on cop missions
- Work done on Neil's Apartment, textures added to room page
To Do[]
- Same as 8/16/2014
8/23/2014[]
Changes[]
- Worked on poster, etc. textures for Neil's Apartment, have yet to be applied
- A new potential team member may join, made hobby shop interior
To Do[]
- Same as 8/16/2014
8/24/2014[]
Changes[]
- Fixed all Ngons on split level house, now roof trim & textures are to be done
- Updates made on hobby shop including shelves, counters, and boxes
To Do[]
- Same as 8/16/2014
- Port Angel Pine map from SA into 3DSmax, get San Andreas cleaned for testing, etc.
8/25/2014[]
Changes[]
- Added trim to split level house
- Started page on Smuggling
To Do[]
- Same as 8/16/2014
- Port Angel Pine map from SA into 3DSmax, get San Andreas cleaned for testing, etc.
8/27/2014[]
Changes[]
- Hobby shop interior worked on by Radu
To Do[]
- Same as 8/25/2014
- Talk about that Maaskantje port or conversion, might be something worthwhile
8/29/2014[]
Changes[]
- Worked more on house, "cleaning up" and texturing follows
- Worked on 94.7 The Eagle and Flash 103
- Hobby shop interior worked on by Radu
- Talked to Scappy569 about project, willing to join in a week or two
To Do[]
- Same as 8/25/2014
8/30/2014[]
Changes[]
- Worked more on hobby shop
- Raised ranch deleted due to lack of progress
To Do[]
- Same as 8/25/2014
9/1/2014[]
Changes[]
- Worked more on hobby shop
- New map made up based on unnamed town in SA
To Do[]
- Same as 8/25/2014
9/3/2014[]
Changes[]
- Blockout/placeholder models added to map
- Triad missions written
To Do[]
- Same as 8/25/2014
9/4/2014[]
Changes[]
- Got started on Sadler/Benson hybrid
To Do[]
- Same as 8/25/2014
9/5/2014[]
Changes[]
- More work done on Sadler/Benson hybrid
To Do[]
- Same as 8/25/2014
9/6/2014[]
Changes[]
- Sadler/Benson hybrid working ingame, needs work done
To Do[]
- Same as 8/25/2014
9/8/2014[]
Changes[]
- Sadler/Benson hybrid sent to ALMOST610 for testing
- Made logo for 94.7 The Eagle
To Do[]
- Same as 8/25/2014